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author | Timothy Arceri <[email protected]> | 2016-05-23 13:07:14 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-05-24 11:30:51 +1000 |
commit | 2d9308012c5da0891b099b5082c17d28bc51bb09 (patch) | |
tree | 717597cfa51db78a2dee1cc5cf98036b7e24f7cb /src/compiler/glsl/opt_constant_variable.cpp | |
parent | 33397bf7fdca0b08924078189f18fa34d030ac67 (diff) |
glsl: fix explicit location validation for doubles
Previously we would fail to find a match for the second half of a
dvec4 as 'i' would get incremented to 1 before we added the var to
the array at component 0.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_constant_variable.cpp')
0 files changed, 0 insertions, 0 deletions