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author | Jason Ekstrand <[email protected]> | 2016-11-12 13:33:16 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:09:18 -0800 |
commit | ba349e106ec2aa48798676dd33edcf643d168b8e (patch) | |
tree | 1468c9e247333c739db7166163651e91d9be5300 /src/compiler/glsl/opt_constant_propagation.cpp | |
parent | d33e2ad67c3621a01648292ece2148aa8b7d2fdb (diff) |
anv/pipeline: Use get_scratch_space/address for compute shaders
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_constant_propagation.cpp')
0 files changed, 0 insertions, 0 deletions