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authorTimothy Arceri <[email protected]>2016-06-27 15:38:51 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit962933b6d42426b2600a6350431b7de6d36fa3e0 (patch)
tree607572cbbea1e71f1c0070782997457e7f7bd235 /src/compiler/glsl/opt_constant_propagation.cpp
parent5921f372c89a68fac6ddefc009442721d9df4db2 (diff)
glsl: make cross_validate_globals() more generic
Rather than passing in gl_shader we now pass in the IR. This will allow us to later split gl_shader into two structs. One for use as a linked per stage shader struct and one for use as a GL shader object. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_constant_propagation.cpp')
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