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author | Timothy Arceri <[email protected]> | 2016-06-27 15:38:51 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 962933b6d42426b2600a6350431b7de6d36fa3e0 (patch) | |
tree | 607572cbbea1e71f1c0070782997457e7f7bd235 /src/compiler/glsl/opt_constant_propagation.cpp | |
parent | 5921f372c89a68fac6ddefc009442721d9df4db2 (diff) |
glsl: make cross_validate_globals() more generic
Rather than passing in gl_shader we now pass in the IR. This will
allow us to later split gl_shader into two structs. One for use
as a linked per stage shader struct and one for use as a GL shader
object.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_constant_propagation.cpp')
0 files changed, 0 insertions, 0 deletions