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author | Nicolai Hähnle <[email protected]> | 2017-06-14 12:43:10 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-11-03 14:30:08 +0100 |
commit | 4f42450b86ea30f9228309e02ca68755c389866f (patch) | |
tree | 419b0281c0f72e5191ee1310a0034c52ea862fdb /src/compiler/glsl/opt_array_splitting.cpp | |
parent | 57372c5a42969afe6c7afd6a0389a92e3e1a5178 (diff) |
glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):
"For all of the interpolation functions, interpolant must be an l-value
from an in declaration; this can include a variable, a block or
structure member, an array element, or some combination of these.
Component selection operators (e.g., .xy) may be used when specifying
interpolant."
For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.
v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
(the ES WG decided that the relaxed rules may apply in a future version
but not retroactively; see also
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <[email protected]> (v1)
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/opt_array_splitting.cpp')
0 files changed, 0 insertions, 0 deletions