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authorAlejandro Piñeiro <[email protected]>2018-05-12 09:59:32 +0200
committerAlejandro Piñeiro <[email protected]>2018-06-21 14:25:05 +0200
commit215c9359ed1e71757b677787fb79aa4009c43605 (patch)
treebdc3f0697fa202a8c2962437f5371ea2fade3bd8 /src/compiler/glsl/meson.build
parent2bf91733fcb5ff8f74d71de03feeb5f3d664d199 (diff)
compiler/link: move add_program_resource to linker_util
So it could be used by the GLSL and NIR linker. v2: (Timothy Arceri) * Moved from compiler to compiler/glsl * Method renamed to link_util_add_program_resource Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/meson.build')
-rw-r--r--src/compiler/glsl/meson.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build
index 2605fef9585..88a49c6997e 100644
--- a/src/compiler/glsl/meson.build
+++ b/src/compiler/glsl/meson.build
@@ -116,6 +116,7 @@ files_libglsl = files(
'linker.cpp',
'linker.h',
'linker_util.h',
+ 'linker_util.cpp',
'link_atomics.cpp',
'link_functions.cpp',
'link_interface_blocks.cpp',