diff options
author | Ilia Mirkin <[email protected]> | 2016-01-20 03:06:53 -0500 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2016-02-13 15:51:17 +0100 |
commit | f2547883cfcc7c7629e09cb38c162ad7f5d77611 (patch) | |
tree | 476db9272e537ab408be847f6eb2b23cc40dba05 /src/compiler/glsl/main.cpp | |
parent | f709a0845792540544982740fa47be672825ee8a (diff) |
mesa: make compute maximums reflect driver-provided values
Looks like the various max's were never plumbed through.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/compiler/glsl/main.cpp')
-rw-r--r-- | src/compiler/glsl/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp index df93a013ede..ff705dc74d6 100644 --- a/src/compiler/glsl/main.cpp +++ b/src/compiler/glsl/main.cpp @@ -62,6 +62,10 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; switch (ctx->Const.GLSLVersion) { case 100: |