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authorSamuel Pitoiset <[email protected]>2016-01-17 17:33:59 +0100
committerSamuel Pitoiset <[email protected]>2016-02-13 15:51:17 +0100
commitbe27f772e8b97031bf5177523a74ff8738d5adee (patch)
tree11a725d68d057cd6c44ee52cce7e37006e49cd0e /src/compiler/glsl/main.cpp
parentf2547883cfcc7c7629e09cb38c162ad7f5d77611 (diff)
mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
This will allow to query the underlying drivers for the maximum total storage size of all variables declared as <shared> with PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/main.cpp')
-rw-r--r--src/compiler/glsl/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index ff705dc74d6..bdf2f07a569 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -58,6 +58,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+ ctx->Const.MaxComputeSharedMemorySize = 32768;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */