diff options
author | Rob Clark <[email protected]> | 2016-05-14 11:59:26 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-05-25 16:31:15 -0400 |
commit | 0f982bb67d64673f73096f7c536a5e29756c5c6f (patch) | |
tree | 8ad48ef10dd666b090a5298dbe3e2cf5021a93a7 /src/compiler/glsl/main.cpp | |
parent | ec434d940d9ade664ed9ddf74760ce1dcc432718 (diff) |
glsl: split out libstandalone
Split standalone glsl_compiler into a libstandalone.la and a thin
main.cpp. This way drivers can re-use the glsl standalone frontend in
their own standalone compilers.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler/glsl/main.cpp')
-rw-r--r-- | src/compiler/glsl/main.cpp | 380 |
1 files changed, 15 insertions, 365 deletions
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp index d2535758e1a..f65b1854d32 100644 --- a/src/compiler/glsl/main.cpp +++ b/src/compiler/glsl/main.cpp @@ -20,6 +20,8 @@ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ + +#include <stdio.h> #include <getopt.h> /** @file main.cpp @@ -31,255 +33,16 @@ * offline compile GLSL code and examine the resulting GLSL IR. */ -#include "ast.h" -#include "glsl_parser_extras.h" -#include "ir_optimization.h" -#include "program.h" -#include "program/hash_table.h" -#include "loop_analysis.h" -#include "standalone_scaffolding.h" - -static int glsl_version = 330; - -static void -initialize_context(struct gl_context *ctx, gl_api api) -{ - initialize_context_to_defaults(ctx, api); - - /* The standalone compiler needs to claim support for almost - * everything in order to compile the built-in functions. - */ - ctx->Const.GLSLVersion = glsl_version; - ctx->Extensions.ARB_ES3_compatibility = true; - ctx->Const.MaxComputeWorkGroupCount[0] = 65535; - ctx->Const.MaxComputeWorkGroupCount[1] = 65535; - ctx->Const.MaxComputeWorkGroupCount[2] = 65535; - ctx->Const.MaxComputeWorkGroupSize[0] = 1024; - ctx->Const.MaxComputeWorkGroupSize[1] = 1024; - ctx->Const.MaxComputeWorkGroupSize[2] = 64; - ctx->Const.MaxComputeWorkGroupInvocations = 1024; - ctx->Const.MaxComputeSharedMemorySize = 32768; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; - ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; - - switch (ctx->Const.GLSLVersion) { - case 100: - ctx->Const.MaxClipPlanes = 0; - ctx->Const.MaxCombinedTextureImageUnits = 8; - ctx->Const.MaxDrawBuffers = 2; - ctx->Const.MinProgramTexelOffset = 0; - ctx->Const.MaxProgramTexelOffset = 0; - ctx->Const.MaxLights = 0; - ctx->Const.MaxTextureCoordUnits = 0; - ctx->Const.MaxTextureUnits = 8; - - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; - - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = - ctx->Const.MaxCombinedTextureImageUnits; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - - ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; - break; - case 110: - case 120: - ctx->Const.MaxClipPlanes = 6; - ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.MaxDrawBuffers = 1; - ctx->Const.MinProgramTexelOffset = 0; - ctx->Const.MaxProgramTexelOffset = 0; - ctx->Const.MaxLights = 8; - ctx->Const.MaxTextureCoordUnits = 2; - ctx->Const.MaxTextureUnits = 2; - - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; - - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = - ctx->Const.MaxCombinedTextureImageUnits; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - - ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; - break; - case 130: - case 140: - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxCombinedTextureImageUnits = 16; - ctx->Const.MaxDrawBuffers = 8; - ctx->Const.MinProgramTexelOffset = -8; - ctx->Const.MaxProgramTexelOffset = 7; - ctx->Const.MaxLights = 8; - ctx->Const.MaxTextureCoordUnits = 8; - ctx->Const.MaxTextureUnits = 2; - - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; - - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - - ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; - break; - case 150: - case 330: - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxDrawBuffers = 8; - ctx->Const.MinProgramTexelOffset = -8; - ctx->Const.MaxProgramTexelOffset = 7; - ctx->Const.MaxLights = 8; - ctx->Const.MaxTextureCoordUnits = 8; - ctx->Const.MaxTextureUnits = 2; - - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; - - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; - - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - - ctx->Const.MaxCombinedTextureImageUnits = - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits - + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits - + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; - - ctx->Const.MaxGeometryOutputVertices = 256; - ctx->Const.MaxGeometryTotalOutputComponents = 1024; - - ctx->Const.MaxVarying = 60 / 4; - break; - case 300: - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxCombinedTextureImageUnits = 32; - ctx->Const.MaxDrawBuffers = 4; - ctx->Const.MinProgramTexelOffset = -8; - ctx->Const.MaxProgramTexelOffset = 7; - ctx->Const.MaxLights = 0; - ctx->Const.MaxTextureCoordUnits = 0; - ctx->Const.MaxTextureUnits = 0; - - ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; - ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ - ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; - - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ - - ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; - break; - } - - ctx->Const.GenerateTemporaryNames = true; - ctx->Const.MaxPatchVertices = 32; - - ctx->Driver.NewShader = _mesa_new_shader; -} - -/* Returned string will have 'ctx' as its ralloc owner. */ -static char * -load_text_file(void *ctx, const char *file_name) -{ - char *text = NULL; - size_t size; - size_t total_read = 0; - FILE *fp = fopen(file_name, "rb"); - - if (!fp) { - return NULL; - } - - fseek(fp, 0L, SEEK_END); - size = ftell(fp); - fseek(fp, 0L, SEEK_SET); - - text = (char *) ralloc_size(ctx, size + 1); - if (text != NULL) { - do { - size_t bytes = fread(text + total_read, - 1, size - total_read, fp); - if (bytes < size - total_read) { - free(text); - text = NULL; - goto error; - } - - if (bytes == 0) { - break; - } - - total_read += bytes; - } while (total_read < size); +#include "main/mtypes.h" +#include "standalone.h" - text[total_read] = '\0'; -error:; - } - - fclose(fp); - - return text; -} - -int dump_ast = 0; -int dump_hir = 0; -int dump_lir = 0; -int do_link = 0; +static struct standalone_options options; const struct option compiler_opts[] = { - { "dump-ast", no_argument, &dump_ast, 1 }, - { "dump-hir", no_argument, &dump_hir, 1 }, - { "dump-lir", no_argument, &dump_lir, 1 }, - { "link", no_argument, &do_link, 1 }, + { "dump-ast", no_argument, &options.dump_ast, 1 }, + { "dump-hir", no_argument, &options.dump_hir, 1 }, + { "dump-lir", no_argument, &options.dump_lir, 1 }, + { "link", no_argument, &options.do_link, 1 }, { "version", required_argument, NULL, 'v' }, { NULL, 0, NULL, 0 } }; @@ -302,147 +65,34 @@ usage_fail(const char *name) exit(EXIT_FAILURE); } - -void -compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); - - _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir); - - /* Print out the resulting IR */ - if (!state->error && dump_lir) { - _mesa_print_ir(stdout, shader->ir, state); - } - - return; -} - int -main(int argc, char **argv) +main(int argc, char * const* argv) { int status = EXIT_SUCCESS; - struct gl_context local_ctx; - struct gl_context *ctx = &local_ctx; - bool glsl_es = false; int c; int idx = 0; while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) { switch (c) { case 'v': - glsl_version = strtol(optarg, NULL, 10); - switch (glsl_version) { - case 100: - case 300: - glsl_es = true; - break; - case 110: - case 120: - case 130: - case 140: - case 150: - case 330: - glsl_es = false; - break; - default: - fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg); - usage_fail(argv[0]); - break; - } + options.glsl_version = strtol(optarg, NULL, 10); break; default: break; } } - if (argc <= optind) usage_fail(argv[0]); - initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT); - struct gl_shader_program *whole_program; - whole_program = rzalloc (NULL, struct gl_shader_program); - assert(whole_program != NULL); - whole_program->InfoLog = ralloc_strdup(whole_program, ""); - - /* Created just to avoid segmentation faults */ - whole_program->AttributeBindings = new string_to_uint_map; - whole_program->FragDataBindings = new string_to_uint_map; - whole_program->FragDataIndexBindings = new string_to_uint_map; - - for (/* empty */; argc > optind; optind++) { - whole_program->Shaders = - reralloc(whole_program, whole_program->Shaders, - struct gl_shader *, whole_program->NumShaders + 1); - assert(whole_program->Shaders != NULL); + whole_program = standalone_compile_shader(&options, argc - optind, &argv[optind]); - struct gl_shader *shader = rzalloc(whole_program, gl_shader); - - whole_program->Shaders[whole_program->NumShaders] = shader; - whole_program->NumShaders++; - - const unsigned len = strlen(argv[optind]); - if (len < 6) - usage_fail(argv[0]); - - const char *const ext = & argv[optind][len - 5]; - if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) - shader->Type = GL_VERTEX_SHADER; - else if (strncmp(".tesc", ext, 5) == 0) - shader->Type = GL_TESS_CONTROL_SHADER; - else if (strncmp(".tese", ext, 5) == 0) - shader->Type = GL_TESS_EVALUATION_SHADER; - else if (strncmp(".geom", ext, 5) == 0) - shader->Type = GL_GEOMETRY_SHADER; - else if (strncmp(".frag", ext, 5) == 0) - shader->Type = GL_FRAGMENT_SHADER; - else if (strncmp(".comp", ext, 5) == 0) - shader->Type = GL_COMPUTE_SHADER; - else - usage_fail(argv[0]); - shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type); - - shader->Source = load_text_file(whole_program, argv[optind]); - if (shader->Source == NULL) { - printf("File \"%s\" does not exist.\n", argv[optind]); - exit(EXIT_FAILURE); - } - - compile_shader(ctx, shader); - - if (strlen(shader->InfoLog) > 0) - printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); - - if (!shader->CompileStatus) { - status = EXIT_FAILURE; - break; - } - } - - if ((status == EXIT_SUCCESS) && do_link) { - _mesa_clear_shader_program_data(whole_program); - - link_shaders(ctx, whole_program); - status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; - - if (strlen(whole_program->InfoLog) > 0) - printf("Info log for linking:\n%s\n", whole_program->InfoLog); - } - - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) - ralloc_free(whole_program->_LinkedShaders[i]); - - delete whole_program->AttributeBindings; - delete whole_program->FragDataBindings; - delete whole_program->FragDataIndexBindings; + if (!whole_program) + usage_fail(argv[0]); - ralloc_free(whole_program); - _mesa_glsl_release_types(); - _mesa_glsl_release_builtin_functions(); + standalone_compiler_cleanup(whole_program); return status; } |