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author | Samuel Iglesias Gonsálvez <[email protected]> | 2017-11-09 09:58:25 +0100 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2017-12-04 09:32:57 +0100 |
commit | fc6d55952d08ea03d133c1178871b0d4d289a0cf (patch) | |
tree | 6189655bb0f9b9624f08140929c7f2490e03108e /src/compiler/glsl/lower_vertex_id.cpp | |
parent | 9bee12160bed72dae5cdb006ea38c40f89e174da (diff) |
glsl/es: precision qualifier doesn't need to match in UBOs
They might mismatch due to the two shaders using different GLSL
versions, and that's ok in desktop GL. In ES, precision qualifiers
don't need to match.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_vertex_id.cpp')
0 files changed, 0 insertions, 0 deletions