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authorSamuel Iglesias Gonsálvez <[email protected]>2017-11-09 09:58:25 +0100
committerSamuel Iglesias Gonsálvez <[email protected]>2017-12-04 09:32:57 +0100
commitfc6d55952d08ea03d133c1178871b0d4d289a0cf (patch)
tree6189655bb0f9b9624f08140929c7f2490e03108e /src/compiler/glsl/lower_vertex_id.cpp
parent9bee12160bed72dae5cdb006ea38c40f89e174da (diff)
glsl/es: precision qualifier doesn't need to match in UBOs
They might mismatch due to the two shaders using different GLSL versions, and that's ok in desktop GL. In ES, precision qualifiers don't need to match. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_vertex_id.cpp')
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