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authorTimothy Arceri <[email protected]>2016-06-22 12:41:27 +1000
committerTimothy Arceri <[email protected]>2016-06-23 11:01:36 +1000
commit24b3be093870a9a77325ac33c8fce97fae143e8e (patch)
tree6686078dd64c5b63512cb875c7c593d7215c8eb8 /src/compiler/glsl/lower_vector.cpp
parentf3ae370a36c2103ce994865f5c3713377a9d0ae9 (diff)
glsl/mesa: stop duplicating tes layout values
We already store this in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. V2: remove unnecessary NULL check Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Iago Toral <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_vector.cpp')
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