diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:55:40 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch) | |
tree | a21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/lower_ubo_reference.cpp | |
parent | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff) |
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index c27de0b2565..083f43f93a3 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -44,7 +44,7 @@ namespace { class lower_ubo_reference_visitor : public lower_buffer_access::lower_buffer_access { public: - lower_ubo_reference_visitor(struct gl_shader *shader, + lower_ubo_reference_visitor(struct gl_linked_shader *shader, bool clamp_block_indices) : shader(shader), clamp_block_indices(clamp_block_indices), struct_field(NULL), variable(NULL) @@ -105,7 +105,7 @@ public: ir_call *check_for_ssbo_atomic_intrinsic(ir_call *ir); ir_visitor_status visit_enter(ir_call *ir); - struct gl_shader *shader; + struct gl_linked_shader *shader; bool clamp_block_indices; struct gl_uniform_buffer_variable *ubo_var; const struct glsl_struct_field *struct_field; @@ -1090,7 +1090,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir) } /* unnamed namespace */ void -lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices) +lower_ubo_reference(struct gl_linked_shader *shader, bool clamp_block_indices) { lower_ubo_reference_visitor v(shader, clamp_block_indices); |