diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 08:44:22 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | b792c3897927c1d89968bc0040faef02ec976184 (patch) | |
tree | c2de83abcdb6522dd42b2599127fbc1f1b2dccbe /src/compiler/glsl/lower_ubo_reference.cpp | |
parent | a1da57c19c27505b9eab4792355f2f1b5c774a0a (diff) |
st/mesa/glsl/i965: set num_ubos directly in shader_info
This also removes the duplicate field in gl_linked_shader, and
gets num_ubos from shader_info instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index eafa1dd7525..985ecea554e 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -292,7 +292,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, num_blocks = shader->NumShaderStorageBlocks; blocks = shader->ShaderStorageBlocks; } else { - num_blocks = shader->NumUniformBlocks; + num_blocks = shader->Program->info.num_ubos; blocks = shader->UniformBlocks; } this->uniform_block = NULL; |