diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 09:24:51 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | f62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (patch) | |
tree | 6ffcf849dfef0c490d475a880a8208a4ab2fbf9b /src/compiler/glsl/lower_ubo_reference.cpp | |
parent | 0e7eec1ab5f27ced1aa4b2d77c2c63512d299694 (diff) |
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Here we also remove the duplicate field in gl_linked_shader and always
get the value from shader_info instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 5beda458667..02a97bd352e 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -289,7 +289,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, unsigned num_blocks; struct gl_uniform_block **blocks; if (this->buffer_access_type != ubo_load_access) { - num_blocks = shader->NumShaderStorageBlocks; + num_blocks = shader->Program->info.num_ssbos; blocks = shader->ShaderStorageBlocks; } else { num_blocks = shader->Program->info.num_ubos; |