diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 08:55:57 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | 0e7eec1ab5f27ced1aa4b2d77c2c63512d299694 (patch) | |
tree | 1cf0ae90e08fd5c0f177a773a62a74c39545223d /src/compiler/glsl/lower_ubo_reference.cpp | |
parent | b792c3897927c1d89968bc0040faef02ec976184 (diff) |
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
This will help allow us to store pointers to gl_program structs in the
CurrentProgram array resulting in a bunch of code simplifications.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 985ecea554e..5beda458667 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -293,7 +293,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, blocks = shader->ShaderStorageBlocks; } else { num_blocks = shader->Program->info.num_ubos; - blocks = shader->UniformBlocks; + blocks = shader->Program->sh.UniformBlocks; } this->uniform_block = NULL; for (unsigned i = 0; i < num_blocks; i++) { |