diff options
author | Jason Ekstrand <[email protected]> | 2016-05-18 20:28:07 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-05-23 19:12:34 -0700 |
commit | 27b9481d03959a7bee6d906c62b4a519b6b1dc38 (patch) | |
tree | 4578aca510eef5c8e2e27a00f83d7791377e3dd4 /src/compiler/glsl/lower_ubo_reference.cpp | |
parent | ac242aac3d2c38fd6843d85363a455271b1348c2 (diff) |
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
This prevents array overflow when the block is actually an array of UBOs or
SSBOs. On some hardware such as i965, such overflows can cause GPU hangs.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 1a0140fad15..749deedcd1c 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -44,8 +44,10 @@ namespace { class lower_ubo_reference_visitor : public lower_buffer_access::lower_buffer_access { public: - lower_ubo_reference_visitor(struct gl_shader *shader) - : shader(shader), struct_field(NULL), variable(NULL) + lower_ubo_reference_visitor(struct gl_shader *shader, + bool clamp_block_indices) + : shader(shader), clamp_block_indices(clamp_block_indices), + struct_field(NULL), variable(NULL) { } @@ -104,6 +106,7 @@ public: ir_visitor_status visit_enter(ir_call *ir); struct gl_shader *shader; + bool clamp_block_indices; struct gl_uniform_buffer_variable *ubo_var; const struct glsl_struct_field *struct_field; ir_variable *variable; @@ -242,6 +245,26 @@ interface_field_name(void *mem_ctx, char *base_name, ir_rvalue *d, return NULL; } +static ir_rvalue * +clamp_to_array_bounds(void *mem_ctx, ir_rvalue *index, const glsl_type *type) +{ + assert(type->is_array()); + + const unsigned array_size = type->arrays_of_arrays_size(); + + ir_constant *max_index = new(mem_ctx) ir_constant(array_size - 1); + max_index->type = index->type; + + ir_constant *zero = new(mem_ctx) ir_constant(0); + zero->type = index->type; + + if (index->type->base_type == GLSL_TYPE_INT) + index = max2(index, zero); + index = min2(index, max_index); + + return index; +} + void lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, ir_variable *var, @@ -258,6 +281,11 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, interface_field_name(mem_ctx, (char *) var->get_interface_type()->name, deref, &nonconst_block_index); + if (nonconst_block_index && clamp_block_indices) { + nonconst_block_index = + clamp_to_array_bounds(mem_ctx, nonconst_block_index, var->type); + } + /* Locate the block by interface name */ unsigned num_blocks; struct gl_uniform_block **blocks; @@ -1062,9 +1090,9 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir) } /* unnamed namespace */ void -lower_ubo_reference(struct gl_shader *shader) +lower_ubo_reference(struct gl_shader *shader, bool clamp_block_indices) { - lower_ubo_reference_visitor v(shader); + lower_ubo_reference_visitor v(shader, clamp_block_indices); /* Loop over the instructions lowering references, because we take * a deref of a UBO array using a UBO dereference as the index will |