diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 10:10:02 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | f5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c (patch) | |
tree | 135b5edd05c97dfb21803b56cc1e3352a14a8cb5 /src/compiler/glsl/lower_ubo_reference.cpp | |
parent | f62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (diff) |
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Having it here rather than in gl_linked_shader allows us to simplify
the code.
Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 02a97bd352e..bfaddac3add 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -290,7 +290,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, struct gl_uniform_block **blocks; if (this->buffer_access_type != ubo_load_access) { num_blocks = shader->Program->info.num_ssbos; - blocks = shader->ShaderStorageBlocks; + blocks = shader->Program->sh.ShaderStorageBlocks; } else { num_blocks = shader->Program->info.num_ubos; blocks = shader->Program->sh.UniformBlocks; |