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author | Timothy Arceri <[email protected]> | 2016-06-30 14:54:22 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (patch) | |
tree | 8cf943552717e3c18677768e66c23c9d1a16aed3 /src/compiler/glsl/lower_texture_projection.cpp | |
parent | e8c8aa0320a612af0e85809eceac54e5e16cc90d (diff) |
mesa: don't print name in _mesa_append_uniforms_to_file()
This is only used to print linked shaders which always have a name of 0
so this was pointless.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_texture_projection.cpp')
0 files changed, 0 insertions, 0 deletions