diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/lower_texture_projection.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_texture_projection.cpp')
-rw-r--r-- | src/compiler/glsl/lower_texture_projection.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/compiler/glsl/lower_texture_projection.cpp b/src/compiler/glsl/lower_texture_projection.cpp new file mode 100644 index 00000000000..95df106d93f --- /dev/null +++ b/src/compiler/glsl/lower_texture_projection.cpp @@ -0,0 +1,103 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_texture_projection.cpp + * + * IR lower pass to perform the division of texture coordinates by the texture + * projector if present. + * + * Many GPUs have a texture sampling opcode that takes the projector + * and does the divide internally, thus the presence of the projector + * in the IR. For GPUs that don't, this saves the driver needing the + * logic for handling the divide. + * + * \author Eric Anholt <[email protected]> + */ + +#include "ir.h" + +namespace { + +class lower_texture_projection_visitor : public ir_hierarchical_visitor { +public: + lower_texture_projection_visitor() + { + progress = false; + } + + ir_visitor_status visit_leave(ir_texture *ir); + + bool progress; +}; + +} /* anonymous namespace */ + +ir_visitor_status +lower_texture_projection_visitor::visit_leave(ir_texture *ir) +{ + if (!ir->projector) + return visit_continue; + + void *mem_ctx = ralloc_parent(ir); + + ir_variable *var = new(mem_ctx) ir_variable(ir->projector->type, + "projector", ir_var_temporary); + base_ir->insert_before(var); + ir_dereference *deref = new(mem_ctx) ir_dereference_variable(var); + ir_expression *expr = new(mem_ctx) ir_expression(ir_unop_rcp, + ir->projector->type, + ir->projector, + NULL); + ir_assignment *assign = new(mem_ctx) ir_assignment(deref, expr, NULL); + base_ir->insert_before(assign); + + deref = new(mem_ctx) ir_dereference_variable(var); + ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul, + ir->coordinate->type, + ir->coordinate, + deref); + + if (ir->shadow_comparitor) { + deref = new(mem_ctx) ir_dereference_variable(var); + ir->shadow_comparitor = new(mem_ctx) ir_expression(ir_binop_mul, + ir->shadow_comparitor->type, + ir->shadow_comparitor, + deref); + } + + ir->projector = NULL; + + progress = true; + return visit_continue; +} + +bool +do_lower_texture_projection(exec_list *instructions) +{ + lower_texture_projection_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} |