diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/lower_tess_level.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_tess_level.cpp')
-rw-r--r-- | src/compiler/glsl/lower_tess_level.cpp | 459 |
1 files changed, 459 insertions, 0 deletions
diff --git a/src/compiler/glsl/lower_tess_level.cpp b/src/compiler/glsl/lower_tess_level.cpp new file mode 100644 index 00000000000..bed2553222f --- /dev/null +++ b/src/compiler/glsl/lower_tess_level.cpp @@ -0,0 +1,459 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_tess_level.cpp + * + * This pass accounts for the difference between the way gl_TessLevelOuter + * and gl_TessLevelInner is declared in standard GLSL (as an array of + * floats), and the way it is frequently implemented in hardware (as a vec4 + * and vec2). + * + * The declaration of gl_TessLevel* is replaced with a declaration + * of gl_TessLevel*MESA, and any references to gl_TessLevel* are + * translated to refer to gl_TessLevel*MESA with the appropriate + * swizzling of array indices. For instance: + * + * gl_TessLevelOuter[i] + * + * is translated into: + * + * gl_TessLevelOuterMESA[i] + * + * Since some hardware may not internally represent gl_TessLevel* as a pair + * of vec4's, this lowering pass is optional. To enable it, set the + * LowerTessLevel flag in gl_shader_compiler_options to true. + */ + +#include "glsl_symbol_table.h" +#include "ir_rvalue_visitor.h" +#include "ir.h" +#include "program/prog_instruction.h" /* For WRITEMASK_* */ + +namespace { + +class lower_tess_level_visitor : public ir_rvalue_visitor { +public: + explicit lower_tess_level_visitor(gl_shader_stage shader_stage) + : progress(false), old_tess_level_outer_var(NULL), + old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL), + new_tess_level_inner_var(NULL), shader_stage(shader_stage) + { + } + + virtual ir_visitor_status visit(ir_variable *); + bool is_tess_level_array(ir_rvalue *ir); + ir_rvalue *lower_tess_level_array(ir_rvalue *ir); + virtual ir_visitor_status visit_leave(ir_assignment *); + void visit_new_assignment(ir_assignment *ir); + virtual ir_visitor_status visit_leave(ir_call *); + + virtual void handle_rvalue(ir_rvalue **rvalue); + + void fix_lhs(ir_assignment *); + + bool progress; + + /** + * Pointer to the declaration of gl_TessLevel*, if found. + */ + ir_variable *old_tess_level_outer_var; + ir_variable *old_tess_level_inner_var; + + /** + * Pointer to the newly-created gl_TessLevel*MESA variables. + */ + ir_variable *new_tess_level_outer_var; + ir_variable *new_tess_level_inner_var; + + /** + * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL) + */ + const gl_shader_stage shader_stage; +}; + +} /* anonymous namespace */ + +/** + * Replace any declaration of gl_TessLevel* as an array of floats with a + * declaration of gl_TessLevel*MESA as a vec4. + */ +ir_visitor_status +lower_tess_level_visitor::visit(ir_variable *ir) +{ + if ((!ir->name) || + ((strcmp(ir->name, "gl_TessLevelInner") != 0) && + (strcmp(ir->name, "gl_TessLevelOuter") != 0))) + return visit_continue; + + assert (ir->type->is_array()); + + if (strcmp(ir->name, "gl_TessLevelOuter") == 0) { + if (this->old_tess_level_outer_var) + return visit_continue; + + old_tess_level_outer_var = ir; + assert(ir->type->fields.array == glsl_type::float_type); + + /* Clone the old var so that we inherit all of its properties */ + new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL); + + /* And change the properties that we need to change */ + new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var, + "gl_TessLevelOuterMESA"); + new_tess_level_outer_var->type = glsl_type::vec4_type; + new_tess_level_outer_var->data.max_array_access = 0; + + ir->replace_with(new_tess_level_outer_var); + } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) { + if (this->old_tess_level_inner_var) + return visit_continue; + + old_tess_level_inner_var = ir; + assert(ir->type->fields.array == glsl_type::float_type); + + /* Clone the old var so that we inherit all of its properties */ + new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL); + + /* And change the properties that we need to change */ + new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var, + "gl_TessLevelInnerMESA"); + new_tess_level_inner_var->type = glsl_type::vec2_type; + new_tess_level_inner_var->data.max_array_access = 0; + + ir->replace_with(new_tess_level_inner_var); + } else { + assert(0); + } + + this->progress = true; + + return visit_continue; +} + + +/** + * Determine whether the given rvalue describes an array of floats that + * needs to be lowered to a vec4; that is, determine whether it + * matches one of the following patterns: + * + * - gl_TessLevelOuter + * - gl_TessLevelInner + */ +bool +lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir) +{ + if (!ir->type->is_array()) + return false; + if (ir->type->fields.array != glsl_type::float_type) + return false; + + if (this->old_tess_level_outer_var) { + if (ir->variable_referenced() == this->old_tess_level_outer_var) + return true; + } + if (this->old_tess_level_inner_var) { + if (ir->variable_referenced() == this->old_tess_level_inner_var) + return true; + } + return false; +} + + +/** + * If the given ir satisfies is_tess_level_array(), return new ir + * representing its lowered equivalent. That is, map: + * + * - gl_TessLevelOuter => gl_TessLevelOuterMESA + * - gl_TessLevelInner => gl_TessLevelInnerMESA + * + * Otherwise return NULL. + */ +ir_rvalue * +lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir) +{ + if (!ir->type->is_array()) + return NULL; + if (ir->type->fields.array != glsl_type::float_type) + return NULL; + + ir_variable **new_var = NULL; + + if (this->old_tess_level_outer_var) { + if (ir->variable_referenced() == this->old_tess_level_outer_var) + new_var = &this->new_tess_level_outer_var; + } + if (this->old_tess_level_inner_var) { + if (ir->variable_referenced() == this->old_tess_level_inner_var) + new_var = &this->new_tess_level_inner_var; + } + + if (new_var == NULL) + return NULL; + + assert(ir->as_dereference_variable()); + return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); +} + + +void +lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv) +{ + if (*rv == NULL) + return; + + ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); + if (array_deref == NULL) + return; + + /* Replace any expression that indexes one of the floats in gl_TessLevel* + * with an expression that indexes into one of the vec4's + * gl_TessLevel*MESA and accesses the appropriate component. + */ + ir_rvalue *lowered_vec4 = + this->lower_tess_level_array(array_deref->array); + if (lowered_vec4 != NULL) { + this->progress = true; + void *mem_ctx = ralloc_parent(array_deref); + + ir_expression *const expr = + new(mem_ctx) ir_expression(ir_binop_vector_extract, + lowered_vec4, + array_deref->array_index); + + *rv = expr; + } +} + +void +lower_tess_level_visitor::fix_lhs(ir_assignment *ir) +{ + if (ir->lhs->ir_type != ir_type_expression) + return; + void *mem_ctx = ralloc_parent(ir); + ir_expression *const expr = (ir_expression *) ir->lhs; + + /* The expression must be of the form: + * + * (vector_extract gl_TessLevel*MESA, j). + */ + assert(expr->operation == ir_binop_vector_extract); + assert(expr->operands[0]->ir_type == ir_type_dereference_variable); + assert((expr->operands[0]->type == glsl_type::vec4_type) || + (expr->operands[0]->type == glsl_type::vec2_type)); + + ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; + + ir_constant *old_index_constant = expr->operands[1]->constant_expression_value(); + if (!old_index_constant) { + ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, + expr->operands[0]->type, + new_lhs->clone(mem_ctx, NULL), + ir->rhs, + expr->operands[1]); + } + ir->set_lhs(new_lhs); + + if (old_index_constant) { + /* gl_TessLevel* is being accessed via a constant index. Don't bother + * creating a vector insert op. Just use a write mask. + */ + ir->write_mask = 1 << old_index_constant->get_int_component(0); + } else { + ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1; + } +} + +/** + * Replace any assignment having a gl_TessLevel* (undereferenced) as + * its LHS or RHS with a sequence of assignments, one for each component of + * the array. Each of these assignments is lowered to refer to + * gl_TessLevel*MESA as appropriate. + */ +ir_visitor_status +lower_tess_level_visitor::visit_leave(ir_assignment *ir) +{ + /* First invoke the base class visitor. This causes handle_rvalue() to be + * called on ir->rhs and ir->condition. + */ + ir_rvalue_visitor::visit_leave(ir); + + if (this->is_tess_level_array(ir->lhs) || + this->is_tess_level_array(ir->rhs)) { + /* LHS or RHS of the assignment is the entire gl_TessLevel* array. + * Since we are + * reshaping gl_TessLevel* from an array of floats to a + * vec4, this isn't going to work as a bulk assignment anymore, so + * unroll it to element-by-element assignments and lower each of them. + * + * Note: to unroll into element-by-element assignments, we need to make + * clones of the LHS and RHS. This is safe because expressions and + * l-values are side-effect free. + */ + void *ctx = ralloc_parent(ir); + int array_size = ir->lhs->type->array_size(); + for (int i = 0; i < array_size; ++i) { + ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( + ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); + ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( + ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); + this->handle_rvalue((ir_rvalue **) &new_rhs); + + /* Handle the LHS after creating the new assignment. This must + * happen in this order because handle_rvalue may replace the old LHS + * with an ir_expression of ir_binop_vector_extract. Since this is + * not a valide l-value, this will cause an assertion in the + * ir_assignment constructor to fail. + * + * If this occurs, replace the mangled LHS with a dereference of the + * vector, and replace the RHS with an ir_triop_vector_insert. + */ + ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs); + this->handle_rvalue((ir_rvalue **) &assign->lhs); + this->fix_lhs(assign); + + this->base_ir->insert_before(assign); + } + ir->remove(); + + return visit_continue; + } + + /* Handle the LHS as if it were an r-value. Normally + * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower + * expressions in the LHS as well. + * + * This may cause the LHS to get replaced with an ir_expression of + * ir_binop_vector_extract. If this occurs, replace it with a dereference + * of the vector, and replace the RHS with an ir_triop_vector_insert. + */ + handle_rvalue((ir_rvalue **)&ir->lhs); + this->fix_lhs(ir); + + return rvalue_visit(ir); +} + + +/** + * Set up base_ir properly and call visit_leave() on a newly created + * ir_assignment node. This is used in cases where we have to insert an + * ir_assignment in a place where we know the hierarchical visitor won't see + * it. + */ +void +lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir) +{ + ir_instruction *old_base_ir = this->base_ir; + this->base_ir = ir; + ir->accept(this); + this->base_ir = old_base_ir; +} + + +/** + * If a gl_TessLevel* variable appears as an argument in an ir_call + * expression, replace it with a temporary variable, and make sure the ir_call + * is preceded and/or followed by assignments that copy the contents of the + * temporary variable to and/or from gl_TessLevel*. Each of these + * assignments is then lowered to refer to gl_TessLevel*MESA. + */ +ir_visitor_status +lower_tess_level_visitor::visit_leave(ir_call *ir) +{ + void *ctx = ralloc_parent(ir); + + const exec_node *formal_param_node = ir->callee->parameters.head; + const exec_node *actual_param_node = ir->actual_parameters.head; + while (!actual_param_node->is_tail_sentinel()) { + ir_variable *formal_param = (ir_variable *) formal_param_node; + ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; + + /* Advance formal_param_node and actual_param_node now so that we can + * safely replace actual_param with another node, if necessary, below. + */ + formal_param_node = formal_param_node->next; + actual_param_node = actual_param_node->next; + + if (!this->is_tess_level_array(actual_param)) + continue; + + /* User is trying to pass a whole gl_TessLevel* array to a function + * call. Since we are reshaping gl_TessLevel* from an array of floats + * to a vec4, this isn't going to work anymore, so use a temporary + * array instead. + */ + ir_variable *temp = new(ctx) ir_variable( + actual_param->type, "temp_tess_level", ir_var_temporary); + this->base_ir->insert_before(temp); + actual_param->replace_with( + new(ctx) ir_dereference_variable(temp)); + if (formal_param->data.mode == ir_var_function_in + || formal_param->data.mode == ir_var_function_inout) { + /* Copy from gl_TessLevel* to the temporary before the call. + * Since we are going to insert this copy before the current + * instruction, we need to visit it afterwards to make sure it + * gets lowered. + */ + ir_assignment *new_assignment = new(ctx) ir_assignment( + new(ctx) ir_dereference_variable(temp), + actual_param->clone(ctx, NULL)); + this->base_ir->insert_before(new_assignment); + this->visit_new_assignment(new_assignment); + } + if (formal_param->data.mode == ir_var_function_out + || formal_param->data.mode == ir_var_function_inout) { + /* Copy from the temporary to gl_TessLevel* after the call. + * Since visit_list_elements() has already decided which + * instruction it's going to visit next, we need to visit + * afterwards to make sure it gets lowered. + */ + ir_assignment *new_assignment = new(ctx) ir_assignment( + actual_param->clone(ctx, NULL), + new(ctx) ir_dereference_variable(temp)); + this->base_ir->insert_after(new_assignment); + this->visit_new_assignment(new_assignment); + } + } + + return rvalue_visit(ir); +} + + +bool +lower_tess_level(gl_shader *shader) +{ + if ((shader->Stage != MESA_SHADER_TESS_CTRL) && + (shader->Stage != MESA_SHADER_TESS_EVAL)) + return false; + + lower_tess_level_visitor v(shader->Stage); + + visit_list_elements(&v, shader->ir); + + if (v.new_tess_level_outer_var) + shader->symbols->add_variable(v.new_tess_level_outer_var); + if (v.new_tess_level_inner_var) + shader->symbols->add_variable(v.new_tess_level_inner_var); + + return v.progress; +} |