summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/lower_subroutine.cpp
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2016-03-29 20:29:07 -0700
committerJason Ekstrand <[email protected]>2016-03-29 20:30:27 -0700
commitcf2257069cbde19fd177a02c079206914aac5d14 (patch)
tree8edd2e033474faa9c2c27d19d1bd18f369f1f2a0 /src/compiler/glsl/lower_subroutine.cpp
parentf56f538ce4753a6fdd969b610f35433fd657e4ee (diff)
nir/spirv: Set a default number of invocations for geometry shaders
The SPIR-V spec says geometry shaders are supposed to have one invocation by default. The execution mode is only required if there are multiple invocations.
Diffstat (limited to 'src/compiler/glsl/lower_subroutine.cpp')
0 files changed, 0 insertions, 0 deletions