diff options
author | Dave Airlie <[email protected]> | 2017-03-28 05:45:00 +1000 |
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committer | Dave Airlie <[email protected]> | 2017-03-28 08:39:14 +1000 |
commit | b640dfcd0506253231b93c03de7ee393fb0dfc46 (patch) | |
tree | 4f208de3d78f2c28cf976d98b0b80ef9ec35ca50 /src/compiler/glsl/lower_subroutine.cpp | |
parent | f1f1cb41d0a80230085e63e8de65aa58ff3872da (diff) |
radv: don't emit no color formats. (v3)
If we had no rasterization, we'd emit SPI color
format as all 0's the hw dislikes this, add the workaround
from radeonsi.
Found while debugging tessellation
v2: handle at pipeline stage, we have to handle
it after we process the fragment shader. (Bas)
v3: simplify even further, remove old fallback.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_subroutine.cpp')
0 files changed, 0 insertions, 0 deletions