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authorTimothy Arceri <[email protected]>2016-06-30 14:55:40 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/lower_shared_reference.cpp
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_shared_reference.cpp')
-rw-r--r--src/compiler/glsl/lower_shared_reference.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/lower_shared_reference.cpp b/src/compiler/glsl/lower_shared_reference.cpp
index e63e7dd8193..1702469fe65 100644
--- a/src/compiler/glsl/lower_shared_reference.cpp
+++ b/src/compiler/glsl/lower_shared_reference.cpp
@@ -51,7 +51,7 @@ class lower_shared_reference_visitor :
public lower_buffer_access::lower_buffer_access {
public:
- lower_shared_reference_visitor(struct gl_shader *shader)
+ lower_shared_reference_visitor(struct gl_linked_shader *shader)
: list_ctx(ralloc_context(NULL)), shader(shader), shared_size(0u)
{
list_inithead(&var_offsets);
@@ -88,7 +88,7 @@ public:
unsigned write_mask);
void *list_ctx;
- struct gl_shader *shader;
+ struct gl_linked_shader *shader;
struct list_head var_offsets;
unsigned shared_size;
bool progress;
@@ -475,7 +475,7 @@ lower_shared_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
-lower_shared_reference(struct gl_shader *shader, unsigned *shared_size)
+lower_shared_reference(struct gl_linked_shader *shader, unsigned *shared_size)
{
if (shader->Stage != MESA_SHADER_COMPUTE)
return;