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authorTimothy Arceri <[email protected]>2016-06-30 14:55:40 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/lower_packed_varyings.cpp
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_packed_varyings.cpp')
-rw-r--r--src/compiler/glsl/lower_packed_varyings.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp
index 130b8f66ed6..a897d2fb59b 100644
--- a/src/compiler/glsl/lower_packed_varyings.cpp
+++ b/src/compiler/glsl/lower_packed_varyings.cpp
@@ -172,7 +172,7 @@ public:
bool disable_varying_packing,
bool xfb_enabled);
- void run(struct gl_shader *shader);
+ void run(struct gl_linked_shader *shader);
private:
void bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
@@ -260,7 +260,7 @@ lower_packed_varyings_visitor::lower_packed_varyings_visitor(
}
void
-lower_packed_varyings_visitor::run(struct gl_shader *shader)
+lower_packed_varyings_visitor::run(struct gl_linked_shader *shader)
{
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *var = node->as_variable();
@@ -767,7 +767,7 @@ lower_packed_varyings_return_splicer::visit_leave(ir_return *ret)
void
lower_packed_varyings(void *mem_ctx, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,
- gl_shader *shader, bool disable_varying_packing,
+ gl_linked_shader *shader, bool disable_varying_packing,
bool xfb_enabled)
{
exec_list *instructions = shader->ir;