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authorNicolai Hähnle <[email protected]>2017-06-14 12:43:10 +0200
committerNicolai Hähnle <[email protected]>2017-11-03 14:30:08 +0100
commit4f42450b86ea30f9228309e02ca68755c389866f (patch)
tree419b0281c0f72e5191ee1310a0034c52ea862fdb /src/compiler/glsl/lower_named_interface_blocks.cpp
parent57372c5a42969afe6c7afd6a0389a92e3e1a5178 (diff)
glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2 (Interpolation Functions): "For all of the interpolation functions, interpolant must be an l-value from an in declaration; this can include a variable, a block or structure member, an array element, or some combination of these. Component selection operators (e.g., .xy) may be used when specifying interpolant." For members of interface blocks, var->data.must_be_shader_input must be determined on-the-fly after lowering interface blocks, since we don't want to disable varying packing for an entire block just because one input in it is used in interpolateAt*. v2: keep setting must_be_shader_input in ast_function (Ian) v3: follow the relaxed rule of GLSL 4.60 v4: only apply the relaxed rules to desktop GL (the ES WG decided that the relaxed rules may apply in a future version but not retroactively; see also dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378 Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_named_interface_blocks.cpp')
-rw-r--r--src/compiler/glsl/lower_named_interface_blocks.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/compiler/glsl/lower_named_interface_blocks.cpp b/src/compiler/glsl/lower_named_interface_blocks.cpp
index 064694128bf..136352a131b 100644
--- a/src/compiler/glsl/lower_named_interface_blocks.cpp
+++ b/src/compiler/glsl/lower_named_interface_blocks.cpp
@@ -115,6 +115,7 @@ public:
void run(exec_list *instructions);
virtual ir_visitor_status visit_leave(ir_assignment *);
+ virtual ir_visitor_status visit_leave(ir_expression *);
virtual void handle_rvalue(ir_rvalue **rvalue);
};
@@ -238,6 +239,23 @@ flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
return rvalue_visit(ir);
}
+ir_visitor_status
+flatten_named_interface_blocks_declarations::visit_leave(ir_expression *ir)
+{
+ ir_visitor_status status = rvalue_visit(ir);
+
+ if (ir->operation == ir_unop_interpolate_at_centroid ||
+ ir->operation == ir_binop_interpolate_at_offset ||
+ ir->operation == ir_binop_interpolate_at_sample) {
+ const ir_rvalue *val = ir->operands[0];
+
+ /* This disables varying packing for this input. */
+ val->variable_referenced()->data.must_be_shader_input = 1;
+ }
+
+ return status;
+}
+
void
flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
{