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authorTimothy Arceri <[email protected]>2017-05-25 12:29:20 +1000
committerTimothy Arceri <[email protected]>2017-07-19 11:06:23 +1000
commit57165f2ef8ea743238ac1074fe80539a91da4835 (patch)
tree1e4258f0f5bd95e74d7d8a09a302002018c0cd98 /src/compiler/glsl/lower_int64.cpp
parent3f0fb23b039443d581d221b1fe9158f9cc81ccd6 (diff)
glsl: disable array splitting for AoA
While it produces functioning code the pass creates worse code for arrays of arrays. See the comment added in this patch for more detail. V2: skip splitting of AoA of matrices too. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_int64.cpp')
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