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authorJason Ekstrand <[email protected]>2016-07-20 08:24:15 -0700
committerJason Ekstrand <[email protected]>2016-07-26 07:58:44 -0700
commit5d76690f170de9acc541aa6b4a507ccd20a78158 (patch)
tree124b9a5ecfd95f843e7df6fad2d1249d1609990d /src/compiler/glsl/lower_distance.cpp
parent833e389bc00eae419efe4494c297c6c20a89210b (diff)
i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no longer need to be multiplying by 6. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_distance.cpp')
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