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author | Jason Ekstrand <[email protected]> | 2016-07-20 08:24:15 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-07-26 07:58:44 -0700 |
commit | 5d76690f170de9acc541aa6b4a507ccd20a78158 (patch) | |
tree | 124b9a5ecfd95f843e7df6fad2d1249d1609990d /src/compiler/glsl/lower_distance.cpp | |
parent | 833e389bc00eae419efe4494c297c6c20a89210b (diff) |
i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no
longer need to be multiplying by 6.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_distance.cpp')
0 files changed, 0 insertions, 0 deletions