diff options
author | Jason Ekstrand <[email protected]> | 2018-07-23 22:20:41 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-08-23 21:47:51 -0500 |
commit | 8d8222461f9d7f497d657c2c0eff70820986429b (patch) | |
tree | 431e652e3f96fc721045384c73354e4db94a20de /src/compiler/glsl/lower_cs_derived.cpp | |
parent | 53072582dc9401c76bb8ef72d8f321f684fb0a15 (diff) |
intel/nir: Enable nir_opt_find_array_copies
We have to be a bit careful with this one because we want it to run in
the optimization loop but only in the first brw_nir_optimize call.
Later calls assume that we've lowered away copy_deref instructions and
we don't want to introduce any more.
Shader-db results on Kaby Lake:
total instructions in shared programs: 15176942 -> 15176942 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
In spite of the lack of any shader-db improvement, this patch completely
eliminates spilling in the Batman: Arkham City tessellation shaders.
This is because we are now able to detect that the temporary array
created by DXVK for storing TCS inputs is a copy of the input arrays and
use indirect URB reads instead of making a copy of 4.5 KiB of input data
and then indirecting on it with if-ladders.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_cs_derived.cpp')
0 files changed, 0 insertions, 0 deletions