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authorTimothy Arceri <[email protected]>2016-12-04 21:42:14 +1100
committerTimothy Arceri <[email protected]>2017-01-19 15:55:02 +1100
commitc054bbf0d40350bce931bccfce59d0c4ebca6fd1 (patch)
tree36af93b2a87c8f9666db3627ce0ddcdff9f370cb /src/compiler/glsl/lower_buffer_access.cpp
parentce4fb3c8a136d129d7afad5a919c1403e38d8c02 (diff)
glsl: create a new link_and_validate_uniforms() helper
Currently this just breaks up the linking code a bit but in the future i965 will call this from the backend via Driver.LinkShader() so that we can do NIR optimisations before assigning uniform locations. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_buffer_access.cpp')
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