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author | Timothy Arceri <[email protected]> | 2016-06-22 12:41:28 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-23 11:01:46 +1000 |
commit | ab99196b6bc5b0170db20db6cc3837ce7642d22a (patch) | |
tree | 0e37f19fba45438d45cad609ab4b940b0ab6b997 /src/compiler/glsl/lower_buffer_access.cpp | |
parent | 24b3be093870a9a77325ac33c8fce97fae143e8e (diff) |
glsl/mesa: stop duplicating geom and tcs layout values
We already store these in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.
This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/lower_buffer_access.cpp')
0 files changed, 0 insertions, 0 deletions