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author | Jason Ekstrand <[email protected]> | 2016-03-29 20:29:07 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-03-29 20:30:27 -0700 |
commit | cf2257069cbde19fd177a02c079206914aac5d14 (patch) | |
tree | 8edd2e033474faa9c2c27d19d1bd18f369f1f2a0 /src/compiler/glsl/loop_unroll.cpp | |
parent | f56f538ce4753a6fdd969b610f35433fd657e4ee (diff) |
nir/spirv: Set a default number of invocations for geometry shaders
The SPIR-V spec says geometry shaders are supposed to have one invocation
by default. The execution mode is only required if there are multiple
invocations.
Diffstat (limited to 'src/compiler/glsl/loop_unroll.cpp')
0 files changed, 0 insertions, 0 deletions