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author | Dave Airlie <[email protected]> | 2016-05-23 12:49:25 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-05-31 10:41:44 +1000 |
commit | f87352d76966b6e4b0ab5fa9129ccd1ade0c2e7a (patch) | |
tree | f14f3df19106ce11f0d3d75003e1525143fc9092 /src/compiler/glsl/loop_analysis.cpp | |
parent | 4b1a167a2bce936beabd03ffc313a63d8deeed09 (diff) |
glsl/images: bounds check image unit assignment
The CTS test:
GL45-CTS.multi_bind.dispatch_bind_image_textures
binds 192 image uniforms, we reject this later,
but not until after we trash the contents of the
struct gl_shader.
Error now reads:
Too many compute shader image uniforms (192 > 16)
instead of
Too many compute shader image uniforms (2745344416 > 16)
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/loop_analysis.cpp')
0 files changed, 0 insertions, 0 deletions