diff options
author | Timothy Arceri <[email protected]> | 2020-01-07 10:08:15 +1100 |
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committer | Timothy Arceri <[email protected]> | 2020-01-10 00:41:20 +0000 |
commit | a6fd1c7752787a42aef72f93ce4168c3e73808b7 (patch) | |
tree | d96c2dd5403f0191214006fb761060457fe35c76 /src/compiler/glsl/linker_util.cpp | |
parent | 3dec68e6823ae74c71ce0a24f15cd33df3e08f9c (diff) |
glsl: move check_subroutine_resources() into the shared util code
We will make use of this in the nir linker in the following patch.
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker_util.cpp')
-rw-r--r-- | src/compiler/glsl/linker_util.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker_util.cpp b/src/compiler/glsl/linker_util.cpp index 99e3693b548..32bc4cb33a5 100644 --- a/src/compiler/glsl/linker_util.cpp +++ b/src/compiler/glsl/linker_util.cpp @@ -23,6 +23,7 @@ */ #include "main/mtypes.h" #include "linker_util.h" +#include "util/bitscan.h" #include "util/set.h" #include "ir_uniform.h" /* for gl_uniform_storage */ @@ -154,3 +155,18 @@ link_util_update_empty_uniform_locations(struct gl_shader_program *prog) } } } + +void +link_util_check_subroutine_resources(struct gl_shader_program *prog) +{ + unsigned mask = prog->data->linked_stages; + while (mask) { + const int i = u_bit_scan(&mask); + struct gl_program *p = prog->_LinkedShaders[i]->Program; + + if (p->sh.NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) { + linker_error(prog, "Too many %s shader subroutine uniforms\n", + _mesa_shader_stage_to_string(i)); + } + } +} |