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authorTimothy Arceri <[email protected]>2016-04-03 12:44:33 +1000
committerTimothy Arceri <[email protected]>2016-04-06 09:56:24 +1000
commitf1293b2f9bc3a45c71941931edb5148d7b5f5a27 (patch)
treeba998230fc2b04bf8d130b6d7704650dbba09e83 /src/compiler/glsl/linker.h
parent506b561ba7e3df2a7759dded684fae84bf459f65 (diff)
glsl: fully split apart buffer block arrays
With this change we create the UBO and SSBO arrays separately from the beginning rather than putting them into a combined array and splitting it apart later. A bug is with UBO and SSBO stage reference querying is also fixed as we now use the block index to lookup the references in the separate arrays not the combined buffer block array. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.h')
-rw-r--r--src/compiler/glsl/linker.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index 97144df8ff7..3a0ec8b35d3 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -53,13 +53,16 @@ extern bool
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b);
-extern unsigned
+extern void
link_uniform_blocks(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
- struct gl_uniform_block **blocks_ret);
+ struct gl_uniform_block **ubo_blocks,
+ unsigned *num_ubo_blocks,
+ struct gl_uniform_block **ssbo_blocks,
+ unsigned *num_ssbo_blocks);
bool
validate_intrastage_arrays(struct gl_shader_program *prog,