diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:55:40 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch) | |
tree | a21b0de699816ce28de37dd61531a025cc984114 /src/compiler/glsl/linker.h | |
parent | 378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff) |
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.h')
-rw-r--r-- | src/compiler/glsl/linker.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h index 045dc1fff02..19b14d50696 100644 --- a/src/compiler/glsl/linker.h +++ b/src/compiler/glsl/linker.h @@ -27,7 +27,7 @@ #define GLSL_LINKER_H extern bool -link_function_calls(gl_shader_program *prog, gl_shader *main, +link_function_calls(gl_shader_program *prog, gl_linked_shader *main, gl_shader **shader_list, unsigned num_shaders); extern void @@ -57,7 +57,7 @@ extern void link_uniform_blocks(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, - struct gl_shader **shader_list, + struct gl_linked_shader **shader_list, unsigned num_shaders, struct gl_uniform_block **ubo_blocks, unsigned *num_ubo_blocks, @@ -76,12 +76,12 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog, void validate_interstage_inout_blocks(struct gl_shader_program *prog, - const gl_shader *producer, - const gl_shader *consumer); + const gl_linked_shader *producer, + const gl_linked_shader *consumer); void validate_interstage_uniform_blocks(struct gl_shader_program *prog, - gl_shader **stages, int num_stages); + gl_linked_shader **stages); extern void link_assign_atomic_counter_resources(struct gl_context *ctx, |