diff options
author | Timothy Arceri <[email protected]> | 2016-12-04 22:47:17 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 15:55:02 +1100 |
commit | 62f718bfcb75ab6f8e7276d1acdea767e55feac9 (patch) | |
tree | b43768b161c368c340ea8b2a07f478dcab9938af /src/compiler/glsl/linker.h | |
parent | c054bbf0d40350bce931bccfce59d0c4ebca6fd1 (diff) |
glsl: store number of explicit uniform loactions in gl_shader_program
This allows us to cleanup the functions that pass this count around,
but more importantly we will be able to call the uniform linking
functions from that backends linker without having to pass this
information to the backend directly via Driver.LinkShader().
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.h')
-rw-r--r-- | src/compiler/glsl/linker.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h index 8363d549428..9841ef019e5 100644 --- a/src/compiler/glsl/linker.h +++ b/src/compiler/glsl/linker.h @@ -35,8 +35,7 @@ link_invalidate_variable_locations(exec_list *ir); extern void link_assign_uniform_locations(struct gl_shader_program *prog, - struct gl_context *ctx, - unsigned int num_explicit_uniform_locs); + struct gl_context *ctx); extern void link_set_uniform_initializers(struct gl_shader_program *prog, |