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authorTimothy Arceri <[email protected]>2016-09-25 22:50:24 +1000
committerTimothy Arceri <[email protected]>2016-09-27 11:29:05 +1000
commitab67b6afdfb423200cb03a711eda89abe4e80fb2 (patch)
tree04ea97a5dfb9194d7b1a2fe6719cfdcef77c117f /src/compiler/glsl/linker.h
parent856e0bd707d2ead26eb3a04be08885487850be38 (diff)
glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
This makes link_assign_uniform_locations() easier to follow. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.h')
-rw-r--r--src/compiler/glsl/linker.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index e1a53d20db2..f811840e94e 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -35,9 +35,8 @@ link_invalidate_variable_locations(exec_list *ir);
extern void
link_assign_uniform_locations(struct gl_shader_program *prog,
- unsigned int boolean_true,
- unsigned int num_explicit_uniform_locs,
- unsigned int max_uniform_locs);
+ struct gl_context *ctx,
+ unsigned int num_explicit_uniform_locs);
extern void
link_set_uniform_initializers(struct gl_shader_program *prog,