diff options
author | Timothy Arceri <[email protected]> | 2016-06-28 07:52:46 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 32c410d2df2b9c9476834bf891cdcf8254bdfb4e (patch) | |
tree | 13ee9cff276039d6eca45c8b1c180e0ecd7dada7 /src/compiler/glsl/linker.h | |
parent | 1fb8c6df884c2a17cf980c4ea32db4c214903b55 (diff) |
glsl: simplify link_uniform_blocks()
There is only ever one shader so simplify the input params.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.h')
-rw-r--r-- | src/compiler/glsl/linker.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h index 19b14d50696..0126bcb67c8 100644 --- a/src/compiler/glsl/linker.h +++ b/src/compiler/glsl/linker.h @@ -57,8 +57,7 @@ extern void link_uniform_blocks(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, - struct gl_linked_shader **shader_list, - unsigned num_shaders, + struct gl_linked_shader *shader, struct gl_uniform_block **ubo_blocks, unsigned *num_ubo_blocks, struct gl_uniform_block **ssbo_blocks, |