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authorTimothy Arceri <[email protected]>2016-11-22 13:10:18 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitae28c5a60c4d0986be22c250f8d6727661406596 (patch)
tree8e7e6543d1bef4ed5ac03af21130a4eae6ac8bb3 /src/compiler/glsl/linker.cpp
parent5c93d274231ad36934c5338747ce14b95231031d (diff)
st/mesa/glsl: set early_fragment_tests directly in shader_info
We also move EarlyFragmentTests out of the gl_shader_info struct as it is now only used by gl_shader. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 7073eac9d91..9e85155b6da 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1887,8 +1887,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
shader->info.pixel_center_integer;
}
- linked_shader->info.EarlyFragmentTests |=
- shader->info.EarlyFragmentTests;
+ linked_shader->Program->info.fs.early_fragment_tests |=
+ shader->EarlyFragmentTests;
linked_shader->info.InnerCoverage |=
shader->info.InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=