diff options
author | Kenneth Graunke <[email protected]> | 2014-11-11 22:32:27 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-09-23 16:40:40 -0700 |
commit | 943b69cddd2ae90e0b0fcab2dff4a7eea81bb3cc (patch) | |
tree | 6e6085abed4ed4fdb0ceca66a4da8c007afa823e /src/compiler/glsl/linker.cpp | |
parent | f7a5c714b304b85fde606a716d47581384cdcf75 (diff) |
glsl: Delete linker stuff relating to built-in functions.
Now that we generate built-in functions inline, there's no need to link
against the built-in shader, and no built-in prototypes to consider.
This lets us delete a bunch of code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by; Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 42 |
1 files changed, 3 insertions, 39 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 02a8d0c86e4..18062848e7a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2098,14 +2098,13 @@ link_intrastage_shaders(void *mem_ctx, continue; foreach_in_list(ir_function_signature, sig, &f->signatures) { - if (!sig->is_defined || sig->is_builtin()) + if (!sig->is_defined) continue; ir_function_signature *other_sig = other->exact_matching_signature(NULL, &sig->parameters); - if ((other_sig != NULL) && other_sig->is_defined - && !other_sig->is_builtin()) { + if (other_sig != NULL && other_sig->is_defined) { linker_error(prog, "function `%s' is multiply defined\n", f->name); return NULL; @@ -2171,42 +2170,7 @@ link_intrastage_shaders(void *mem_ctx, insertion_point, true, linked); } - /* Check if any shader needs built-in functions. */ - bool need_builtins = false; - for (unsigned i = 0; i < num_shaders; i++) { - if (shader_list[i]->info.uses_builtin_functions) { - need_builtins = true; - break; - } - } - - bool ok; - if (need_builtins) { - /* Make a temporary array one larger than shader_list, which will hold - * the built-in function shader as well. - */ - gl_shader **linking_shaders = (gl_shader **) - calloc(num_shaders + 1, sizeof(gl_shader *)); - - ok = linking_shaders != NULL; - - if (ok) { - memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *)); - _mesa_glsl_initialize_builtin_functions(); - linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader(); - - ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1); - - free(linking_shaders); - } else { - _mesa_error_no_memory(__func__); - } - } else { - ok = link_function_calls(prog, linked, shader_list, num_shaders); - } - - - if (!ok) { + if (!link_function_calls(prog, linked, shader_list, num_shaders)) { _mesa_delete_linked_shader(ctx, linked); return NULL; } |