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authorKenneth Graunke <[email protected]>2015-11-15 04:32:52 -0800
committerKenneth Graunke <[email protected]>2017-01-06 15:55:25 -0800
commit6aa5cb34d03765b7be8611aa516bc201bd337f73 (patch)
treed06c3c6e2cd699f1b1682b5af7f8e054f69b4e89 /src/compiler/glsl/linker.cpp
parentaead6a1e947af84b0af2853c204d5cad6d92bfff (diff)
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
This wraps glsl_type::count_attribute_slots(), but will soon contain a couple of overrides for a couple of GLSL built-ins variables. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d4a484fdea0..ef2b01e17d7 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2670,7 +2670,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
return false;
}
- const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
+ const unsigned slots = var->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@@ -2782,7 +2782,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
*/
for (unsigned i = 0; i < assigned_attr; i++) {
unsigned assigned_slots =
- assigned[i]->type->count_attribute_slots(false);
+ assigned[i]->count_attribute_slots(false);
unsigned assig_attr =
assigned[i]->data.location - generic_base;
unsigned assigned_use_mask = (1 << assigned_slots) - 1;
@@ -3233,7 +3233,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
/* since there are no double fs outputs - pass false */
- fragment_outputs += var->type->count_attribute_slots(false);
+ fragment_outputs += var->count_attribute_slots(false);
}
}
}