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authorTimothy Arceri <[email protected]>2016-05-17 11:34:38 +1000
committerTimothy Arceri <[email protected]>2016-05-17 15:06:21 +1000
commit00441829e7317b2327c425cb8c364363b176defa (patch)
tree368f75c0568f703f4105a53256e42fec01a599aa /src/compiler/glsl/linker.cpp
parent3f477f0ea53b92be4a7b026fdffb3664f154218b (diff)
glsl: don't incorrectly eliminate patches with explicit locations
These varying have a separate location domain from per-vertex varyings and need to be handled separately. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index bf30b82b402..70c6317ca6a 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2888,7 +2888,8 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *consumer)
{
glsl_symbol_table parameters;
- ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} };
+ ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
+ { {NULL, NULL} };
/* Find all shader outputs in the "producer" stage.
*/