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authorTimothy Arceri <[email protected]>2016-11-22 18:17:37 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commitcc7ecce2533667e4ce958ffc3e128974ec2d5b15 (patch)
tree5123d65d31b5c6cb045f1a0a59e23921d0a3f46a /src/compiler/glsl/linker.cpp
parentae28c5a60c4d0986be22c250f8d6727661406596 (diff)
mesa/glsl: move ARB_fragment_coord_conventions_enable field
This is only used by gl_shader not gl_linked_shader so move it there. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 9e85155b6da..3846679c260 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4674,7 +4674,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
- if (prog->Shaders[i]->info.ARB_fragment_coord_conventions_enable) {
+ if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
prog->ARB_fragment_coord_conventions_enable = true;
}