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authorTimothy Arceri <[email protected]>2016-12-20 21:37:25 +1100
committerTimothy Arceri <[email protected]>2016-12-31 09:48:51 +1100
commit68245aa6f5f832ba3066fb65050ff79ad3e5531c (patch)
treeab1099d0ff35577fbae59c108b05d93cdbd5958f /src/compiler/glsl/linker.cpp
parent9d99dc4bc1fda9906e8dc576d6116fbdb05f67ac (diff)
glsl/mesa: add reference to gl_shader_program_data from gl_program
We also add the stubs for the standalone compiler in this change. By adding a reference here we can now refactor some code to use gl_program where we were previously awkwardly using gl_shader_program. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c6bf3b16736..f4f918a34e7 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2208,6 +2208,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
+ _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
+
/* Don't use _mesa_reference_program() just take ownership */
linked->Program = gl_prog;