diff options
author | Timothy Arceri <[email protected]> | 2016-12-20 21:37:25 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-31 09:48:51 +1100 |
commit | 68245aa6f5f832ba3066fb65050ff79ad3e5531c (patch) | |
tree | ab1099d0ff35577fbae59c108b05d93cdbd5958f /src/compiler/glsl/linker.cpp | |
parent | 9d99dc4bc1fda9906e8dc576d6116fbdb05f67ac (diff) |
glsl/mesa: add reference to gl_shader_program_data from gl_program
We also add the stubs for the standalone compiler in this change.
By adding a reference here we can now refactor some code to use
gl_program where we were previously awkwardly using gl_shader_program.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index c6bf3b16736..f4f918a34e7 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2208,6 +2208,8 @@ link_intrastage_shaders(void *mem_ctx, return NULL; } + _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data); + /* Don't use _mesa_reference_program() just take ownership */ linked->Program = gl_prog; |