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authorTimothy Arceri <[email protected]>2016-04-14 16:48:39 +1000
committerTimothy Arceri <[email protected]>2016-09-27 11:11:15 +1000
commit481d8ec2914ae0b1a53657c165a63a9fe24d5f27 (patch)
treecdc83db6407a800a2ab6cd17d5f1d47fb1d3fd96 /src/compiler/glsl/linker.cpp
parent017081a3e50d2907045fdd0a4811bb83a025ba07 (diff)
glsl: use reproducible name for lowered const arrays
Otherwise we can end up with mismatching names between the cached binary and the cached metadata. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 929a653e137..8c28d249d89 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4899,7 +4899,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
ctx->Const.NativeIntegers))
;
- lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
+ lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i);
propagate_invariance(prog->_LinkedShaders[i]->ir);
}