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authorTimothy Arceri <[email protected]>2017-08-09 13:34:04 +1000
committerTimothy Arceri <[email protected]>2017-08-11 10:43:21 +1000
commit49d9286a3f79800a94ddcffbe96a8894273db6d9 (patch)
tree1e5c6ee3530eeb1458f687d58c9b0db96510cb59 /src/compiler/glsl/linker.cpp
parent43cbcbfee9ab4a6aa1fbb51a1af7fd9619d3b7f5 (diff)
glsl: stop copying struct and interface member names
We are currently copying the name for each member dereference but we can just share a single instance of the string provided by the type. This change also stops us recalculating the field index repeatedly. Reviewed-by: Thomas Helland <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index b4784c51199..5f22eb36ae6 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -248,14 +248,7 @@ public:
virtual ir_visitor_status visit_leave(ir_dereference_record *ir)
{
- for (unsigned i = 0; i < ir->record->type->length; i++) {
- const struct glsl_struct_field *field =
- &ir->record->type->fields.structure[i];
- if (strcmp(field->name, ir->field) == 0) {
- ir->type = field->type;
- break;
- }
- }
+ ir->type = ir->record->type->fields.structure[ir->field_idx].type;
return visit_continue;
}
};