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authorTimothy Arceri <[email protected]>2016-11-09 23:38:46 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commitf584f3821426955b94f36c77191edcfe1b1cc7d5 (patch)
tree043484b6571b8ab26fde0f128b98e245d67cec49 /src/compiler/glsl/linker.cpp
parent2784128398e405405f0263d318ebe4121d1baf4c (diff)
st/mesa/glsl: add new is_arb_asm flag in gl_program
Set the flag via the _mesa_init_gl_program() and NewProgram() helpers. In i965 we currently check for the existance of gl_shader_program to decide if this is an ARB assembly style program or not. Adding a flag makes the code clearer and will help removes a dependency on gl_shader_program in the i965 codegen functions. Also this will allow use to skip initialising sampler units for linked shaders, we currently memset it to zero again during linking. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 38cbbfa680f..327b7be8006 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2202,7 +2202,7 @@ link_intrastage_shaders(void *mem_ctx,
struct gl_program *gl_prog =
ctx->Driver.NewProgram(ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
- prog->Name);
+ prog->Name, false);
if (!gl_prog) {
prog->data->LinkStatus = false;
_mesa_delete_linked_shader(ctx, linked);