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authorKenneth Graunke <[email protected]>2017-01-07 13:58:42 -0800
committerKenneth Graunke <[email protected]>2017-01-07 15:15:08 -0800
commit957ec00243ec8ccc0a94f68106d079b54685fe5a (patch)
treec9663602e6c1449819a140755911e4f8c276a4ca /src/compiler/glsl/linker.cpp
parent42699e12711668a142b7acf11c168cf4301c1295 (diff)
Revert recent GLSL slot counting fiasco.
I apparently broke mark_whole_variable in ir_set_program_inouts. It was passing a type that wasn't var->type, so the wrapper didn't work out. It's all broken, revert it and start over. Fixes all kinds of things on other drivers. Revert "glsl: Make is_fixed_function_array actually check for varyings." This reverts commit 42699e12711668a142b7acf11c168cf4301c1295. Revert "glsl: Mark whole variable used for ClipDistance and TessLevel*." This reverts commit 5c580e64cc206ab160e1767c42e4d6c81f67da4d. Revert "glsl: Override the # of varying slots for ClipDistance and TessLevel*." This reverts commit 8b5749f65ac434961308ccb579fb8a816e4f29d5. Revert "glsl: Create and use a new ir_variable::count_attribute_slots() wrapper." This reverts commit 6aa5cb34d03765b7be8611aa516bc201bd337f73.
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r--src/compiler/glsl/linker.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index ef2b01e17d7..d4a484fdea0 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2670,7 +2670,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
return false;
}
- const unsigned slots = var->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
+ const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@@ -2782,7 +2782,7 @@ assign_attribute_or_color_locations(void *mem_ctx,
*/
for (unsigned i = 0; i < assigned_attr; i++) {
unsigned assigned_slots =
- assigned[i]->count_attribute_slots(false);
+ assigned[i]->type->count_attribute_slots(false);
unsigned assig_attr =
assigned[i]->data.location - generic_base;
unsigned assigned_use_mask = (1 << assigned_slots) - 1;
@@ -3233,7 +3233,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
/* since there are no double fs outputs - pass false */
- fragment_outputs += var->count_attribute_slots(false);
+ fragment_outputs += var->type->count_attribute_slots(false);
}
}
}