diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 19:47:48 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (patch) | |
tree | d7e554f10ceac113982a156a28d816f5bc610132 /src/compiler/glsl/linker.cpp | |
parent | 0a9d102ddc3af65a136a936ff4fb02bcc15377c0 (diff) |
mesa/glsl: move pixel_center_integer to gl_shader
This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 6db48f9808b..5f96a7e7447 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1829,7 +1829,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, bool redeclares_gl_fragcoord = false; bool uses_gl_fragcoord = false; bool origin_upper_left = false; - linked_shader->info.pixel_center_integer = false; + bool pixel_center_integer = false; if (linked_shader->Stage != MESA_SHADER_FRAGMENT || (prog->data->Version < 150 && @@ -1859,8 +1859,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, */ if (redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord && (shader->origin_upper_left != origin_upper_left || - shader->info.pixel_center_integer != - linked_shader->info.pixel_center_integer)) { + shader->pixel_center_integer != pixel_center_integer)) { linker_error(prog, "fragment shader defined with conflicting " "layout qualifiers for gl_FragCoord\n"); } @@ -1874,8 +1873,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, redeclares_gl_fragcoord = shader->redeclares_gl_fragcoord; uses_gl_fragcoord |= shader->uses_gl_fragcoord; origin_upper_left = shader->origin_upper_left; - linked_shader->info.pixel_center_integer = - shader->info.pixel_center_integer; + pixel_center_integer = shader->pixel_center_integer; } linked_shader->Program->info.fs.early_fragment_tests |= |