diff options
author | Timothy Arceri <[email protected]> | 2016-04-02 13:54:06 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-04-02 17:10:56 +1100 |
commit | 0fbd073dc284f952ea7df691941a65ddc89b7554 (patch) | |
tree | 81861dfddfa834221dc8e3f57bb7c08839dc5de2 /src/compiler/glsl/linker.cpp | |
parent | 1265e1c4e17dec5c9931fda8b6d44a4006ed1a4c (diff) |
glsl: store ubo or ssbo index in block index
Previously we store the buffer block index i.e the index of a combined
ubo/ssbo list.
Fixes several dEQP-GLES31.functional tests:
- program_interface_query.uniform.block_index.block_array
- program_interface_query.uniform.block_index.named_block
- program_interface_query.uniform.block_index.unnamed_block
- program_interface_query.uniform.random.10
- program_interface_query.uniform.random.15
- program_interface_query.uniform.random.22
- program_interface_query.uniform.random.24
- program_interface_query.uniform.random.26
- program_interface_query.uniform.random.28
- program_interface_query.uniform.random.3
- program_interface_query.uniform.random.31
- program_interface_query.uniform.random.38
- program_interface_query.uniform.random.5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94116
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f750f5b7722..d9a681ccca1 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3804,7 +3804,9 @@ calculate_array_size_and_stride(struct gl_shader_program *shProg, int array_stride = -1; char *var_name = get_top_level_name(uni->name); char *interface_name = - get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name); + get_top_level_name(uni->is_shader_storage ? + shProg->ShaderStorageBlocks[block_index]->Name : + shProg->UniformBlocks[block_index]->Name); if (strcmp(var_name, interface_name) == 0) { /* Deal with instanced array of SSBOs */ @@ -3941,12 +3943,14 @@ build_program_resource_list(struct gl_context *ctx, ir_var_uniform); /* Add stagereferences for uniforms in a uniform block. */ + bool is_shader_storage = shProg->UniformStorage[i].is_shader_storage; int block_index = shProg->UniformStorage[i].block_index; if (block_index != -1) { - stageref |= shProg->BufferInterfaceBlocks[block_index].stageref; + stageref |= is_shader_storage ? + shProg->ShaderStorageBlocks[block_index]->stageref : + shProg->UniformBlocks[block_index]->stageref; } - bool is_shader_storage = shProg->UniformStorage[i].is_shader_storage; GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; if (!should_add_buffer_variable(shProg, type, shProg->UniformStorage[i].name)) |