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authorTimothy Arceri <[email protected]>2016-11-03 14:35:08 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit3177eef39277b64af3213603b58ff934b5218e39 (patch)
tree7471af703fe3298068df96476c6ec4a725104ba5 /src/compiler/glsl/linker.cpp
parent700bc94dcebf4257740483d2ba467b138234fa1a (diff)
mesa: store gl_program in gl_transform_feedback_object rather than gl_shader_program
This will allow us to make the CurrentProgram array store gl_program which allows us to do a bunch of simplifications. Reviewed-by: Eric Anholt <[email protected]>
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